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 A Pattern Language for Screenwriting Minimize

Of all forms of fiction the screenplay demands the greatest economy from the writer. To succeed as many as thirty different concerns must be satisfy on a single page. The final product must serve the disparate needs of actors, directors, producers their story development and production teams and last but not least the audience of the movie.

The only reason that experienced screenwriters can handle so many technical concerns is because they have reached a point where they have sublimated the theory and can write either instinctively or according to a careful design calculate. Even so to persistently improve a working draft by rewriting requires that the screenwriter maintain a clear perception of of his goals. Only writers who have thoroughly mastered the the technical challenges of the craft can hope to realize their artistic potential.

I have been creating a new approach to handle the technical side of screen writing called "Patterns Of Screen Writing". This innovative approach is based on pattern languages - an paradigm used to reduce complexity in architecture and software development. Here are some of the films which I used to illustrate the techniques from the book.

  • Reservoir Dogs
  • Chocolate
  • Pulp Fiction
  • Juliette of the Spirits
  • Big Fish
  • The Big Chill
  • Barton Fink

The pattern system starts with common problems and the techniques best suited to handle them. As writers progress they will be able to do more on any given page and it will be time to attempt more advanced techniques. By limiting what you ask at each stage of planning and writing you can learn to work with greater economy. You will also insight into the minimal set of questions all that are required to describe your story, characters, and their actions.

As the text gain in maturity I am becoming more critical of new materials for the book. I hope that by sharing some of my thoughts I can provide further illustrations of the pattern system. Some materials are too detailed or too advanced to go into the book.

Currently I recommend Micheal Hague work as a basic starting point and Robert McKee's less accessible Story for the more advanced writers. For an in depth study consider Syd Field's Four screenplays.


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 Screenwriting Patterns
Jan5

Written by:Oren Bochman
1/5/2010 3:45 AM 

The Threshold & The Point of No Return

When developing characters the main patterns you will need to use are  dimensions; the fatal flaw; the character arc. More advanced writers will employ  even more advanced techniques like the circle of being in the back story and the peak experience as part of the subconscious internal motivation.

The Threshold Experience and the Point of no return are two additional techniques that can be used to assist character development and progress along the arc. They are also character centric demarcation point of progress alone the character arc.

The Threshold Experience &
The Point of no Return

When developing characters the main patterns you will need to use are dimensions; the fatal flaw; the character arc. More advanced writers will use the circle of being to work out the back story and where relevant, the peak experience to define the protagonists subconscious internal motivation.

The Threshold Experience and the Point of no Return are two additional techniques that should be added to the proverbial bag of tricks. I consider them advanced in the sense that they may not turn up in every screenplay. If however your work is more character based you may find these two additional plot points as useful demarcations in the character arc. You will certainly notice them in extended story lines like movie franchises or TV serials.

The Threshold Experience

This is an event or action that represents the start of concrete change in a character. It is also called crossing the threshold in the Mythical Structure Paradigm.

To have this experience the character must gain the increased awareness which the call to adventure brings about. The second prequsite is that as a  result of this greater insights the character will experience doubts about change; fears of the unknown or if more experienced fear of loss. At this point the ground is ripe for a scene of crossing the threshold. In the mythical structure paradigm the optional step of meeting with the mentor can help assage these fears.

In the three act structure the antagonist will have already acteded in the the inciting incident and it is the protagonist's reaction that will thwart the nemesis  plan. This reaction, the second plot marking the end of the first act can contain the threshold experience. 

Alternatively some characters may be too resiliant to change or too afraid to undergo real change in this stage. In such cases the second plot point may contain action which is not be a threshold experince. In this case the threshold crossing scene can be delayed a little.

How the actual event should be formed? This experience should be a miniature or even a symbolic foreshadowing of greater changes that will enable the action of the third act climax later on.

The Point of No Return

This is usually an action or an event from which there is no going back. It can be a loss of innocence in a child, the breaking of the code of honor, a police officer who takes his first bribe. The neurotic who undergoes a psychotic breakdown. A grifter who commits murder.

The character who will later regret his action may try to return to their original state - but this will turn out to be impossible. Later they may try to change their ways, recall their honer or just do the right thing but they can never truly return. This is a major theme in Clint Eastwood's Unforgiven.

Crossing the point of no return may be portrayed either by a minor action or by a major one but either way it is a clearly demarcated crossing from white to black. It is best ported as such.

 

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